Update: Infinitroid is free for now! Try it out on the play page.

Infinitroid

Build 0032 is live

Just updated the play page with the latest build, number 0032. Excited about this one, here's what's new:

  • Smoother framerates: I updated the code to unlock framerate and run at whatever the monitor's refresh rate is (provided the GPU & CPU can keep up) rather than trying to frameskip or do anything fancy to maintain 60fps. Tried it on a 144hz monitor on a gaming PC, it was liquid buttery smooth and awesome. This should help with more standard near-60fps monitors too, to give less missed frames and generally improve smoothness (there's a lot of 50hz, 59.94hz and other weird rates out there). If anyone notices any persistent stutter etc. on a decent PC let me know.
  • Brutal secrets: On of the bigger additions for this build - can't describe them, they're a secret! But there's one per world, they're brutal, and they provide one of 4 new exclusive items at the end.
  • New secret room visual theme: Hopefully a little cooler looking:
  • Challenge rooms: I added a bunch of new "challenge room" layouts. They're hard to defeat but provide a lot of basic loot drops if conquered. There's a 70% chance of one appearing in each "biome" (the sections separated by elevators). Should add a little risk/reward spiciness:
  • Intro story overhaul: Got rid of the janky little story popup, rewrote the text, and worked it smoothly into the title screen. Should give a nicer first impression to the game. It shows once for new players; returning players can access it from the title screen's options menu.

Some smaller tweaks and bug fixes:

  • Nightmare room: the "2nd boss" room full of enemies at the end now has the Golden Orb initially visible opposite the cloud of enemies, to give newer players a hint that it can be defeated.
  • Weapon quick move bug: SomeNerd discovered this one. Fixed now.
  • Laser bloom color match: Lighting matches laser color for electric mod etc. (thanks Novacat)

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