Just a small update here--Infinitroid's in Low Hanging Fruit Mode for a bit--I've got a lot of web work on my plate for the next month, so I'll mainly be focusing on easy-to-implement things.
The first readily-accessible pericarp is a damage-per-second (DPS) gauge on the weapon screen, to give some insight during weapon assembly:
I also tweaked some part values: laser does more damage, electric mod costs 1 battery instead of 0.5, and the damage multipliers are slightly increased on a few parts.
Accessible fruit number two is an option for advanced players to allow the missile generator (and blaster) on any weapon preset:
Should allow presets more suited to individual preferences, but hopefully not be too confusing to new players (provided they don't turn it on too soon).