Update: I decided to open up the game for free again for now -- feel free to try it on the play page. The latest blog post brought in a lot of helpful feedback, and one of the big takeaways is that the semi-temporary graphics there now are turning off a lot of people. So I'll likely bring on an artist at some point and reconsider the Early Access thing again when that's in better shape.

The dev process was kinda prototype -> gameplay -> playtesting -> graphics (in progress), so the gameplay's a lot farther along than the rest.


Dev history, inspirations, and tech

Just a quick update, I added some articles to the homepage to provide some richer background about the game, and hopefully explain it a bit better to newcomers:

If you see any typos, clarifications needed etc. let me know!

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