Update: I decided to open up the game for free again for now -- feel free to try it on the play page. The latest blog post brought in a lot of helpful feedback, and one of the big takeaways is that the semi-temporary graphics there now are turning off a lot of people. So I'll likely bring on an artist at some point and reconsider the Early Access thing again when that's in better shape.

The dev process was kinda prototype -> gameplay -> playtesting -> graphics (in progress), so the gameplay's a lot farther along than the rest.


Infinitroid Forum: Bug Reports

A little warp-through

The (would not be hittable without spread) breakable block down in the right corner here sends one right through into the next room.

Whether that lands one up in a walkable section of the room, back at the entrance of the previous one, or simply moves back and forth between the two rooms down at the bottom on the edge of the screen (until you touch the movement or jump controls that is; it didn't get stuck) seems to depend on just how many pixels left or right of center one was when block respawned.


All in all it's quite minor, though if the other room had spikes it could prove an issue.

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